I am a co-founder and the CEO of Casmium, a sports management software startup founded in 2020 that's revolutionizing the world of baseball and softball with a simple Software-as-a-Service to streamline how teams collect, report, and analyze stats. Filling a crucial gap in the market, Casmium offers an affordable and user-friendly app to collect, report, and track crucial stats, saving coaches hours of time each season, empowering athletes with insightful analytics about their performance, and providing resources to parents to help their students in the recruitment process. By catering to a wide range of non-professional teams with limited resources, including often-overlooked softball teams, Casmium sets itself apart from competitors. With a mission to democratize sports statistics, Casmium is on track to transform the industry, already working with central Iowa high school teams and little league teams across Iowa, Colorado, and Georgia, while projecting significant growth in the near future.
CySat is Iowa State's NASA CubeSat program designed for students of all engineering
majors to gain experience with astronautics and solve real-world scientific
problems. NASA provides educational institutions with a partnership to create a
working satellite with a NASA-given mission in exchange for a free
launch to space. At ISU, CySat's current mission (CySAT-1) is responsible
for measuring soil moisture content using a software-defined radio (SDR) in Low
Earth Orbit (LEO). CySAT-1 has been developing at ISU for nearly ten years,
with the final launch handoff anticipated for Summer 2024.
During my time on the project, I helped integrate software with satellite electronics to carry out the mission in space. My work included updating, troubleshooting, and documenting embedded code on the satellite's mission computer and creating a radio communication link between the satellite and the ground. The communication link uses amateur radio to send AX.25 packets between an onboard UHF transceiver and an SDR on the ground. These packets contain either ground station command requests, satellite command responses, or the satellite returning soil moisture measurement data. See my technical report below for a detailed description.
A semester-long project where my colleague Tony Manschula and I designed three processors based on the MIPS Instruction Set Architecture (ISA) to understand the way processors are constructed and which design concepts (single-cycle versus pipelining) perform the most efficient. We applied concepts learned in CPR E 381 such as VHDL description language, MIPS assembly programming, processor pipelining, hazard detection and avoidance, and several in-depth applications of digital logic components. Our efforts resulted in three working VHDL designs that successfully run a MIPS program after months of critical thinking and design troubleshooting. We also were able to synthesize our designs and compare maximum clock speeds between all three designs. See the GitHub repository below to view the full project report and source code.
I combined my attained knowledge of digital logic and software engineering and collaborated with a team to design and prototype a small-scale automated public transit system. Using a iRobot Roomba Education kit, an on-board Microcontroller, and sensors, we designed a working robot to model the Ames "CyRide" system as if it were entirely self-driving. My team learned how to effectively work together to solve our complex engineering challenge and apply the tools and technologies we were given in class to present a working demo of our idea. To learn more, see our project proposal linked below.
For the culmination of my Digital Logic class, I utilized an Field Programmable Gate Array (FPGA) to allow a user to store two lists of information and swap values between them. This program has the potential for real-world applications like automating shopping lists, tasks lists, and agendas. A user is allowed to enter in 16 numbers (0-15) of their choosing using on-board switches and save them into one of two lists called registers. The user can then swap saved values between registers as desired, preserving the values they entered in the new register locations. I showcased my understanding of designing logic circuits in both Intel Quartus Prime CAD software and with the Verilog hardware description language. To learn more, read my project report below.
Sean Eddy, the creator of a realistic re-creation of Downtown Des Moines, Iowa in the popular video game, Minecraft, invited me to assist him in hosting and marketing his project to the public. While he focuses on his design and 3D, digital modeling, I am primarily involved in day-to-day management of logistics such as web hosting, domain/DNS management, server hosting, and software maintenance. I've programmed a couple of features to make our community feel unique, including a plugin to sync the game's time and weather conditions with real-life Des Moines. Our project managed to make our local news and sparked players across Central Iowa to visit Sean's work.
For the local community theatre in Urbandale, IA, I designed and deployed a website and logos to use for marketing and advertising their summer theatre production. The organization needed a website overhaul after previously using a poorly maintained WordPress custom site and CPanel host/backend. To ensure the Board of Directors could maintain the site in the long term with their limited technical background, I made sure to transfer their resources to no-code applications with minimal tech debt that are suitable for users of all kinds, particularly small business owners like the UCT Board.
I was commissioned to design a website for promoting Alaska Virtual Airlines: an online community of flight simulator players mimicking the real-world operations of Alaska Airlines. The website contains information about the airline's operations, staff, and how to apply for a virtual pilot position. I developed an intial design (that was later tweaked) including live airline statistics linked to AlaskaVA's information system. These can be found under the "Creating an Airline" section.
I was commissioned to manage the IT system of Estafeta Virtual Airlines: an online community of flight simulator players mimicking the real-world operations of Estafeta Carga Aérea (an air cargo company). Each virtual airline requires two software components: An online platform to send analytics and perform "airline business" and an Aircraft Communication Addressing and Reporting System (ACARS, referring to the systems used in real commercial aviation logistics). Customizing an existing open-source framework, phpVMS.net, I developed a web presence and pilot portal for Estafeta Virtual to recruit prospective pilots, track employee revenue, and manage cargo/passenger service. Additionally, I contributed a patch to a work-in-progress, open-source ACARS program by SimSolutions. I additionally facilitated hosting and maintaining Estafeta's platform during their operation.
An interactive visualizer on the concept of Existentialism for educational or recreational use. I created this project for one of my high school teachers to use in her future Language Arts classes. I primarily strived for conveying this advanced literature and social concept in an interactive, easily understandable, and modern format to increase appeal to students and take steps towards improving classroom resources.
Feed The Ball was my introduction to the world of Unity 3D game
and C# programming. My goal was to create a simple, yet entertaining, 3D platformer
later on submitted this project to the College Board for the AP Computer Science
I further expanded this project by attempting two distinct goals: accept donations from players to essentially "develop for charity" and attempt to implement a machine learning model in some way. My idea was to create a model that would generate additional game levels based on the player's skill. This did not end successfully, however I gained plenty of fundamental knowledge about Machine Learning and how to implement models with source code.
A simple version of Atari Breakout I built several years ago as a part of my middle school's Hyperstream club. This was one of my very first programs and I still enjoy it to this day despite its age.
For more source code and hobby projects, check out my work on GitHub. I've worked on a variety of software projects, big and small, to broaden my toolbox in numerous technologies and practice critical engineering skills.